club penguin mission 7 instructions

June 24, 2008 at 8:10 pm | In Uncategorized | Leave a Comment

The new Club Penguin Secret Agency mission came out today! It is called Clockwork Repairs.

Here are step-by-step instructions for completing completing Mission 7: Clockwork Repairs.

(Secret Agents can find all the missions in the Penguin Secret Agent HQ in the Top Secret folder on the floor.)

1. Talk with G.

He tells you about the broken Clock Tower and the other broken clocks.

2. Click the monitor G is pointing to.

You see the polar bear and crab you met in earlier missions removing parts of the clock tower.

3. Talk to G again.

He asks you to help fix the clock.

(If you want to find out more about the clock, go to the snow forts and talk to the penguin standing in front of the clock tower.)

4. Use the map to go to the iceberg.

You see a spring frozen in a large ice cube floating in the water. You can’t get it, however.

5. Use your spy phone to go to back to HQ, and open up the Invention Cabinet.

You see a combination lock using secret-agent code.

6. Close the cabinet, and talk to G.

7. Tell him you need the Electromagnet 2000.

He tells you the password is “key.”

8. Use secret-agent code, and use the arrows to set the lock combination to the letters k e y.

The combination lock opens.

9. Put the Electromagnet 2000 in your inventory.

10. Go back to the iceberg.

11. From your inventory, take the Electromagnet 2000, and use it to pull in the ice cube out of the water.

12. Put the ice cube and the Electromagnet 2000 in your inventory.

13. Go back to HQ, and go in the gadget room.

14. Take the ice cube with the spring from your inventory and put it on the conveyor belt of the Test Chamber.

15. Click the red handle to move the ice cube into the chamber.

16. Now, press the fire button on the right.

17. Next, press the water button in the middle.

18. Finally, press the snowflake button on the left.

19. Click the red handle again to move the spring out of the chamber.

20. Put the spring in your inventory.

21. Now go to the shelves and take the life-preserver ring off the top shelf and put it in your inventory.

22. Go to the dock, and talk with the two penguins in blue uniforms.

They tell you how they got the clock tower target.

23. You ask them if you can have the target.

They tell you they will give you the clock-tower target if you can hit it with a snowball three times.

24. To hit the target, click and hold your mouse button to build up the power to throw a snowball.

25. Aim a little ahead of the target, and release your mouse button when you are ready to fire.

If you don’t hit it three times, you can keep trying.

When you hit it three times, they give you the target.

26. Put the target in your inventory.

27. From your inventory, take out the life-preserver ring and give it to the penguins so they can keep practicing.

28. Go to the beach.

29. Talk to the yellow penguin sitting in the snow chair.

He tells you his specially made chair was made by a yellow puffle.

30. Take the green bucket by the yellow penguin and put it in your inventory.

31. Go to the town.

32. Talk to the agent, Rookie.

He tells you he is handing out posters for the missing gear.

33. Tell him you’ve been looking for a picture of the gear and ask if you can have one.

He gives you a poster.

34. Put the poster in your inventory.

35. Now go to the plaza, and go in the pizza parlor.

36. Put the sheet of music by the piano in your inventory.

(If you want, go to the ski village and talk with the two penguins about snow quality. You can also use the green bucket to scoop up some snow in the ski village or from other locations around Club Penguin, but it will not be the right kind of snow unless you use snow from the snow forts, as you are about to find out.)

37. Go to the snow forts.

38. Take the green bucket from your inventory and scoop up some snow.

39. Put the bucket of snow in your inventory.

40. Go to the stage.

41. Take the sheet of music from your inventory and put in on the piano.

You see a yellow puffle peek out from behind a curtain.

42. Play the song on the sheet music, using the colored notes and piano keys as your guide.

The yellow puffle comes out.

43. From your inventory, take the poster and give it to the yellow puffle.

44. Now from your inventory, take the bucket of snow and give it to the puffle.

The puffle makes a gear out of snow!

(If you give the puffle snow from anywhere but the snow forts, the gear will fall apart after the puffle builds it.)

45. Put the bucket back in your inventory.

46. Put the gear in your inventory.

47. Head back to HQ, and go in the gadget room again.

48. From your inventory, take the snow gear out and put it on the conveyor belt.

49. Turn the red handle to put the gear in the chamber.

50. Press the red snowflake button on the left.

You superchill the gear.

51. Click the red handle to move the gear out of the chamber.

52. Put the gear back in your inventory.

53. Go to the snow forts.

54. Click near the bottom of the watch-tower clock.

55. Take the spring from your inventory and put it in the back of the clock.

56. Now from your inventory, take out the gear and put it in the back of the clock.

57. Finally, from your inventory, take out the red target and put it on its arm on the left of the tower.

The clock is working now, and the worker is happy.

Your spy phone rings.

58. Answer your spy phone.

It’s the polar bear!

Now G walks out and tells you you did an excellent job.

59. Talk to G.

He tells you what will happen next.

60. Be sure to get your medal and gift.

You’re done!

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